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USA Super Weapons Ion Plant

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USA Super Weapons Ion Plant
Ion Plant is cheaper than any other power plant in game, it is built much faster (those stats are still subject to change, so I won't write them in numbers). It gives SW general opportunity for rush, expand faster and take more control of the map. But, in order to balance it, you cannot upgrade System defense on it anymore, because player would attack with these structures. Also, it brings less power to you. So, you will need to make very large number of them to support your base. It has less health, and when destroyed, causes a small EMP explosion, shutting down all nearby tanks and structures for a few seconds. You cannot purchase more energy production on it like you could on other USA power plants. It has a nice rotating animation and awesome lighting effect.

Sequoia Forest Screenshot 1

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Sequoia Forest Screenshot 1
Screenshot of an upcoming multiplayer map: Sequoia Forest.

Sequoia Forest Screenshot 2

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Sequoia Forest Screenshot 2
Screenshot of an upcoming multiplayer map: Sequoia Forest.

Sequoia Forest Screenshot 3

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Sequoia Forest Screenshot 3
Screenshot of an upcoming multiplayer map: Sequoia Forest.

Sequoia Forest Screenshot 4

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Sequoia Forest Screenshot 4
Screenshot of an upcoming multiplayer map: Sequoia Forest.

Sequoia Forest Screenshot 5

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Sequoia Forest Screenshot 5
Screenshot of an upcoming multiplayer map: Sequoia Forest.

USA Cybernetic Dog

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USA Cybernetic Dog
Cyber Dog is fully mechanical, and produced in Barracks. It is very fast, and because of this, is mostly used as infantry hunter. With its sharp iron teeth, it rips enemy infantry into pieces with one bite. You can use it in early game to block tech structures from being captured by your enemy. It is very effective vs. GLA generals. Due to its mechanical body, machine guns cannot harm it seriously. But RPGs and all other armor-piercing weapons can kill it almost instantly. Since it is a pure robot, it is vulnerable to ECM. Can be upgraded with Exoskeletons and Advanced Data Transmission upgrades.

USA "Angel" mech walkers

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USA "Angel" mech walkers
A few new models were made for Cybernetic general. We present you the "Angel" walkers: From left to the right: - Remiel - anti-infantry walker which will replace Crab robot at rank 3 - Uriel - anti-tank walker which will replace Spider Tank at rank 3 - Hadriel - artillery walker which will replace Dominator at rank 3 Units have kept their former units' weapons and got a secondary weapon, Advanced Scan Systems. Advanced scan systems are purchased with Advanced Data Transmission upgrade. It gives Angels a scan beam, which lowers targeted units' armor by 20%.

GLA Ratel II

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GLA Ratel II
This ratel variant is made specifically for stealth general. Available at rank 3, Ratel II is a sneaky bastard who lures his targets into trap. Ratel II is stealth by default, while standing still and shooting. He reveals himself only when moving. His special ability allows him to fire a jamming beam which makes enemy unit unselectable, while remaining stealth he also fires primary machinegun and deals significant damage to target. Targeted vehicle is helpless, cannot return fire because Ratel II is stealth, and also cannot force fire because cannot be selected. Only scout unit, or another can help you if you find yourself in trap. Since he is smaller, he can transport only 2 units (cannot fire from inside). Also, he is not a salvager.

GLA Ratel

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GLA Ratel
Ratel is a fine piece of technology designed for Demo general, available at rank 3. His main weapon can pierce through any rank 1 unit and deal significant damage to stronger units, for example Emperors. But, his main role is his secondary weapon, suicide pack, which is designed specifically to destroy huge vehicles like Emperors. Ratel's armor allows him to survive 2 Emperor shots, perform suicide attack and destroy Emperor. Additional ability is to transport 6 units (cannot fire from inside), which can survive suicide attack, and deal extra damage. Ratel is not a salvager, but he can be upgraded with many upgrades.

USA Centurion Tank

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USA Centurion Tank
Centurion is energy depending, rank 1 tank, which needs to be purchased through general's powers. This means, if you want him, you will need to spend one science point. Centurion consumes 2 energy points, and without energy he is shut down. His special hovering locomotor allows him to drive over water and cliffs. Fires energy shots which cannot be deviated by ecm. Centurion is good to deal vs. any rank 1 tank, but also, with upgrades at rank 3, he can improve his armor, and weapon. But, while improving weapon, he will need even more energy, specifically he will need 3 energy points in total to be online. So, be careful, this is a tricky unit. Standing near Ion Plant will give him additional +50% damage bonus, because he will consume energy directly from Ion Plant.

Tournament Island Storm 1

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Tournament Island Storm 1
One of the new multiplayer maps in version 009 Beta 2 - Tournament Island Storm. Visual remake of the original Tournament Island.

Railed Woods 2

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Railed Woods 2
One of the new multiplayer maps in version 009 Beta 2 - Railed Woods. It's a 4-player map with 3 capturable trains.

Railed Woods 1

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Railed Woods 1
One of the new multiplayer maps in version 009 Beta 2 - Railed Woods. It's a 4-player map with 3 capturable trains.

Flame Challenge

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Flame Challenge
Screenshot of the new Flame Challenge map.

Demolition Challenge

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Demolition Challenge
Screenshot of the new Demolition Challenge map.

USA Navy SEAL

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USA Navy SEAL
Very well armored and equipped with M32 grenade launcher. Effective vs. all ground targets. Not buildable. Can only be obtained by Air Force's SEAL Drop general's power.

USA Black Hawk

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USA Black Hawk
General's power transport unit. Drops Navy SEALs. Not controllable. Available at rank 5 for Granger.

USA Laser Avenger

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USA Laser Avenger
New Avenger for Laser general. Has a hybrid armor - good resistance vs. infantry missiles and jet missiles. Does not have a target designator weapon.

GLA Toxin Pump

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GLA Toxin Pump
New building for Toxin general. Spills toxins and acid around itself. Replaces Demo Traps.
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